Files
Rendezvous/src/FinalFactory.Rendezvous.Server/Provisioning/ProvisioningRuntime.cs
T
KyuubiYoru 47382ddadc
quality-gate / quality (push) Successful in 50s
feat: add tenant provisioning and key lifecycle (#5)
Closes #5
2026-07-16 05:13:35 +02:00

121 lines
4.1 KiB
C#

using FinalFactory.Rendezvous.Contracts;
namespace FinalFactory.Rendezvous.Server.Provisioning;
internal sealed class ProvisioningRuntime : IDisposable
{
private readonly IDisposable? _secretProviderLifetime;
private ProvisioningRuntime(
GamePolicyRegistry policies,
SigningKeyRing signingKeys,
PrincipalCredentialService credentials,
PublisherAuthorizationService publisherAuthorization,
IDisposable? secretProviderLifetime)
{
Policies = policies;
SigningKeys = signingKeys;
Credentials = credentials;
PublisherAuthorization = publisherAuthorization;
_secretProviderLifetime = secretProviderLifetime;
}
public GamePolicyRegistry Policies { get; }
public SigningKeyRing SigningKeys { get; }
public PrincipalCredentialService Credentials { get; }
public PublisherAuthorizationService PublisherAuthorization { get; }
public static ProvisioningRuntime Create(
ProvisioningOptions options,
ISecretProvider secretProvider,
DateTimeOffset now)
{
try
{
SigningKeyRing signingKeys = SigningKeyRing.Create(options.SigningKeys, secretProvider);
try
{
if (!signingKeys.HasKeys
|| !signingKeys.HasActiveSigningKey(now))
{
throw new ProvisioningConfigurationException(
"At least one active signing key with available production key material is required.");
}
GamePolicyRegistry policies = GamePolicyRegistry.Create(options.Games);
if (!policies.HasEnabledPolicies)
{
throw new ProvisioningConfigurationException(
"At least one enabled game/environment policy is required.");
}
foreach (GamePolicy policy in policies.EnabledPolicies)
{
RequirePublisherKey(
signingKeys,
policy,
PublisherTrustMode.ManagedDedicated,
PrincipalCredentialKind.DedicatedPublisher,
now);
RequirePublisherKey(
signingKeys,
policy,
PublisherTrustMode.PlayerGrant,
PrincipalCredentialKind.PlayerHostGrant,
now);
}
PrincipalCredentialService credentials = new(
options.Issuer,
options.Audience,
TimeSpan.FromSeconds(options.ClockSkewSeconds),
signingKeys);
PublisherAuthorizationService authorization = new(policies);
return new ProvisioningRuntime(
policies,
signingKeys,
credentials,
authorization,
secretProvider as IDisposable);
}
catch
{
signingKeys.Dispose();
throw;
}
}
catch
{
(secretProvider as IDisposable)?.Dispose();
throw;
}
}
public void Dispose()
{
SigningKeys.Dispose();
_secretProviderLifetime?.Dispose();
}
private static void RequirePublisherKey(
SigningKeyRing signingKeys,
GamePolicy policy,
PublisherTrustMode trustMode,
PrincipalCredentialKind credentialKind,
DateTimeOffset now)
{
if (policy.AllowsPublisherTrust(trustMode)
&& !signingKeys.HasActiveSigningKey(
now,
credentialKind,
policy.GameId.ToString(),
policy.EnvironmentId.ToString()))
{
throw new ProvisioningConfigurationException(
$"Policy {policy.GameId}/{policy.EnvironmentId} has no active {credentialKind} key.");
}
}
}
internal sealed record ProvisioningReadiness(bool IsReady);