23 lines
1.5 KiB
Markdown
23 lines
1.5 KiB
Markdown
# Rendezvous architecture decisions
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These records define the v1 architecture baseline. A later change to a ratified
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decision requires a superseding ADR and corresponding contract/test updates.
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- [ADR 0001: v1 control-plane boundaries and domain](0001-v1-control-plane-boundaries.md)
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- [ADR 0002: publisher trust, discovery, compatibility, and fallback](0002-publisher-trust-and-connection-policy.md)
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- [ADR 0003: state, privacy, availability, and safety budgets](0003-state-privacy-availability-and-budgets.md)
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- [ADR 0004: atomic ephemeral state and single-active availability](0004-atomic-ephemeral-state.md)
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- [ADR 0005: authenticated session lease and presence lifecycle](0005-session-lease-lifecycle.md)
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- [ADR 0006: bounded compatible session browser](0006-compatible-session-browser.md)
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- [ADR 0007: caller-owned .NET publisher and browser SDK](0007-caller-owned-dotnet-client-sdk.md)
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- [ADR 0008: scoped join attempts and one-time connection tickets](0008-scoped-join-attempts-and-tickets.md)
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- [ADR 0009: authenticated bounded LiteNetLib NAT mediator](0009-authenticated-litenet-nat-mediator.md)
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- [Threat model](../security/threat-model.md)
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- [Security promise and test matrix](../security/control-matrix.md)
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- [Versioned HTTP and UDP contracts](../contracts/README.md)
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- [Game provisioning and signing-key lifecycle](../security/provisioning.md)
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These decisions intentionally leave gameplay authority, player identity,
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simulation, persistence, social features, skill matchmaking, and gameplay
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traffic with each game. Relay is future evidence-driven scope, not part of v1.
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